Updates in multiplayer mode

Multiplayer (3) - 08/06/2018 -

The synchronization of timers in the multiplayer mode is finally operational, with a specific difference from the other game mode (for one person): it counts instead of counting down, with a duration that remains an hour. In addition, as you can see in the image below, decorations have been added with more animations!

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- Marile Lin @Lowbattery



Multiplayer (2) - 01/05/2018 -

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The synchronizations of the animations (with the component Network Animation) and displacements (use of two Spawn points) of the players are operational but there remains however slight details to be regulated so that the multiplayer is completely finished. Our game using Unity software as a platform, is based on Unity's Networking (also called Unet). On the screen above, you can notice the small options on the left that will launch the multi player, knowing that the Host will be our first player and Lan Client our second player. You can see the result of a launch on the screen below.

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- Marile Lin @Lowbattery



Multplayer (1) 13/03/2018 -

Initialization of the creation of the Darkroom Multiplayer mode of Darkroom: Our multiplayer is limited to 2 players, it consists to have two different points of view: the first player will have more an "internal" point of view because it will move in the rooms to be able to collect the clues, whereas the second player will have more than one point of view said "external", since it can see all the pieces of high without being seen by our first player; he can thus guide the first player to find the clues more easily.

- Marile Lin @Lowbattery